Crytek sues Star Citizen developer for breach of contract, copyright infringement

Crytek say that all of these clauses were breached by the Star Citizen developers, and so they are seeking both direct damages, which they estimate somewhere in excess and also indirect, consequential and special damages.

It boils down to what was agreed upon in a General Licensing Agreement between the two parties in 2012, back before almost 2 million people pledged a combined $174m towards development of the game. Although both teams claim to have moved away from their engine, onto Amazon's Lumberyard, Crytek disputes this, claiming that the studio continues to use their engine despite having removed all mention of it from their marketing materials, putting them in breach of the contract they originally signed.

Obviously it looks like this is a battle that'll be resolved in the courtroom rather than space.

Crytek say that CIG and RSI received "a substantial reduction from Crytek's usual licensing fees in view of the promotional consideration".

"We did an outright buyout of the engine a year ago and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we've already branched the engine and have a large team that is adding features and supporting it every day here at CIG".


It includes the CryEngine trademark but not Crytek's. A lot of events have come to pass since, most significantly perhaps that Star Citizen has split into two projects, the multiplayer game that is Star Citizen and the standalone singleplayer experience Squadron 42.

This agreement also extended to only one game, too, so when CIG announced the Squadron 42 spin-off, which is going to be available as its own game, Crytek says the contract has been broken.

Cloud Imperium Games has called Crytek's case "meritless" in a statement to Polygon, as the company "hasn't used the CryEngine for quite some time" since switching. "During the negotiation of the terms of the GLA, Crytek made it clear that the game license would not cover anything more". It also alleges that CIG failed to forward on bug fixes and optimisations to the engine that it had promised to provide.

In a statement, CIG and RSI called the lawsuit "meritless". "Upon information and belief, as a result of the partnership, Faceware received access to the underlying technology for CryEngine (including computer source code)", the document states.

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