Nvidia GeForce RTX 2080 Ti hands on review

Nvidia GeForce RTX 2080 Ti hands on review

Nvidia GeForce RTX 2080 Ti hands on review

The new chips, which will cost $499 for the GeForce RTX 270 and $999 for the GeForce RTX 2080 Ti, are available for preorders now and will be widely available as of september 20.

On this page we're going to run down all the basics for the Nvidia GeForce RTX series: the models, the specs, the price, the launch date and what to expect from them.

Some of these had been revealed in a leak earlier this week, with website VideoCardz letting the cat out of the bag prior to the official announcement, feeding into the speculation frenzy that was already underway. The new RTX 2080 Ti, RTX 2080 and RTX 2070 are now up for pre-orders from the GPU manufacturer.

The ASUS Dual GeForce RTX 2080 Ti and 2080 graphics cards feature patented Wing-blade fans. Before you start designing your gaming rig, beware that the new cards are power hungry. However, the GPUs will cost you an extra $100 to $200 over the suggested starting price.

The new cards that use the latest Turing technology are successors to the previous Pascal generation top-end cards, the GTX 1080Ti, GTX 1080 and GTX 1070. You can also configure it with up to 18-core Intel processor.

You'll also find a surprising number of new ports on this new GPU.


Nvidia announced a total of three RTX series graphics cards, the RTX 2070, RTX 2080 and the flagship RTX 2080 Ti.

The big breakthrough for the RTX 2000 series is how Nvidia's Turing architecture is now capable of real-time ray tracing.

Ray tracing allows the computer to work out how light would behave as it interacts with different surfaces and objects at all kinds of angles. The RTX 2080 Ti would ship with 11GB of memory, and have 78 trillion RTX-OPS and 10 Giga Rays/s of performance.

Still, ray tracing has always been something of a holy grail for games graphics - it was previously confined to high-end CGI setups. (For an example, see the plane in the picture above from the Battlefield V game.) Generating lifelike reflections, refractions, and other effects requires considerable computing power, which has held ray tracing back in consumer gaming.

In time it's evident more developers will come aboard as Nvidia leads the graphics market, especially for games. Explosions are no more damaging, but they seem to swallow all available light, looking for more menacing as raging orange colour reflects all the way from the light source down a battle-damaged street. Huang said. However, the company leapfrogged current hardware limitations by using AI-powered software algorithms in Turing to predict and render how light rays will appear to a human eye over a game environment.

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